Bamijoko-Okungbaye, A; Firdosi, M; Koukoularis, D
(2020)
Gaming Disorder: A Contemporary Ampliative Account.
BRAIN-BROAD RESEARCH IN ARTIFICIAL INTELLIGENCE AND NEUROSCIENCE, 11 (1).
pp. 1-13.
ISSN 2067-3957
https://doi.org/10.18662/brain/11.1/11
SGUL Authors: Firdosi, Muhammad Mudasir
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Abstract
Diagnosing gaming disorder requires that mental health practitioners weigh in patient's values in an appropriate symmetry with an evidence-based approach to deal with patient's issues. Nevertheless, to date, the science of gaming disorder tends to overemphasize psychopharmacological and therapeutic intervention, while the importance of values is ignored to the periphery. We argue in this paper, for gaming disorder formalization to be rigid, the science of gaming disorder needs further research and its scientific basis be established with an improved data of the players at the local level.
Item Type: | Article | ||||||
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Additional Information: | Copyright (c) 2020 The Authors & LUMEN Publishing House Creative Commons License This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (http://creativecommons.org/licenses/by-nc-nd/4.0/). | ||||||
Keywords: | gaming disorder, World Health Organization, diagnosis, mental disorders, classffication, mental health | ||||||
SGUL Research Institute / Research Centre: | Academic Structure > Institute of Medical & Biomedical Education (IMBE) | ||||||
Journal or Publication Title: | BRAIN-BROAD RESEARCH IN ARTIFICIAL INTELLIGENCE AND NEUROSCIENCE | ||||||
ISSN: | 2067-3957 | ||||||
Dates: |
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Publisher License: | Creative Commons: Attribution-Noncommercial-No Derivative Works 4.0 | ||||||
Web of Science ID: | WOS:000520844100001 | ||||||
URI: | https://openaccess.sgul.ac.uk/id/eprint/111846 | ||||||
Publisher's version: | https://doi.org/10.18662/brain/11.1/11 |
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